According Education Dive, some colleges and universities, and even businesses, are using gamification - the use of game-like features such as point-scoring, earning badges and leaderboards - to help engage members of Generation Z and other digital natives. At California State University at Dominguez Hills, students earn prizes for certain on-campus behaviors, such as joining a student group or accessing mental health services. Colleges are hoping to use these tactics as a way to encourage student success, both in and out of the classroom.